Twenty-two guns built from scrap, plus one ultimate. The first five are already modelled and firing.
Firing animations for the weapons modelled so far, each built in Blender from its concept sheet.
A laser built around a spinning stack of old CDs. It spins up, then lets go with a sustained beam.
A shoulder launcher made from the guts of a seaside pinball machine. It fires steel balls that bounce from target to target.
Fires a glitching stream of corrupted code that breaks down whatever it hits.
An angry vending machine turned into a gun. It coats enemies in a sticky paste that slows them down.
Wellness branding, weaponised. It sprays a vapour that poisons anything caught in it over time.
Socket builds everything from scrap and branded junk, and every one comes with a joke attached. The quotes are Mike's line the first time he picks each one up. The Wick, Flaming Fury and the Synergy Beam come free with the story; everything else is bought with Style at Socket's workshop and modded with scrap.

A standard pistol with graffiti on it. Node hands it over in exchange for Mike's first proper job. Free.
"Well, it's better than a pencil."

Marked
A graffiti marker gun that tags priority targets and leaves glowing tags you can Zip-Dash to. Earned through Graf's side quests.
"Spray-paint with a vendetta."

Slow / sticky
A gutted vending machine that vomits expired Voltage tubs, which burst into chalky, sticky paste. The tubs read "VOLTAGE ZERO: Now With 0% Fewer Side Effects."
"It's a vending machine. It's angry. We're moving on."

Grossed out
Lobs scavenged junk (shopping trolleys, traffic cones, tyres) for heavy knockback. Hits disgust enemies until they vomit.
"A whole economy's worth of garbage, finally doing something useful."

Corrode
Rapid-fire construction nails that stick and pop together, with a heavy-nail alt-fire. Best fired while grinding past a line of enemies.
"Socket says it's a crossbow. It is extremely not a crossbow."

Shock / stun
Sticky netting that pins an enemy in place or, fired at scenery, makes a temporary Zip-Dash anchor.
"Sticks to anything. Emotionally relatable, structurally useful."

Burn
A lobbed explosive that sets off two or three follow-up pops. Fire it mid-bounce and the spread lands wider.
"Legal in nineteen states, apparently. We're not in any of them."

Metabreakdown
A continuous beam that gets stronger the more Flow you bank before firing, and the best tool against chrome plating. The charge-up runs on corporate buzzwords ("Leveraging synergy...").
"Stolen fair and square. Well, stolen."

Burn
A homemade flamethrower: deodorant cans strapped to a lighter.
"Now that's some firepower, get it?"

Amped
A sonic pulse with modest damage that hard-counters Cleanline's drones and rail-deleting bots.
"Turns out drones hate this almost as much as I hate drones."

A sticky pipe bomb that latches onto an enemy or wall and won't let go until it goes off. Plant several and they chain.
"Clingy. Explosive. We've all dated one."

Poison
A stolen Cleanline "wellness" canister launcher with a corporate-mandated purging blast. "Cleanline Cleanse: Flush Out The Toxins (and Everyone Else)."
"Cleanline's own wellness branding, weaponised. Deeply satisfying."

Burn
A thrown bottle of bootleg liquor that shatters into a fire pool for blocking an approach. Label: "Halcyon Amber: 40% ABV, 100% Regret."
"Forty percent regret, one hundred percent effective."
The Directional Impact Cannon, Kinetic: an absurdly oversized novelty item from a raided adult shop, turned into a vibrating battering-ram launcher. Socket is extremely proud of the acronym.
"Socket, I am begging you to rename this."

A fishing rod with a chained whip and an explosive tip. Hook a small enemy and reel it in; hook a big one and it reels you in.
"I'm sure this weapon won't pass a health and safety inspection."

A stack of old CDs taped to a laser gun. Hold to charge, release to fire, with a forgiving hitbox.
"Ah yes, retro media used as a weapon. I'm sure this hasn't been done before."

A hand-carried static-electricity dome rig whose damage ramps up the longer you shoot and grind. It plays music while it fires.
"Last time I touched one of these I could hear the lightbulbs for months."

A leaf blower turned weapon. It shoves enemies back, pushes gas and paste clouds onto them, and boosts your Wall-Run.
"Well, this weapon really blows."

A shoulder launcher built from a seaside pinball machine. Steel balls ricochet off everything, and three bounces before a hit scores a Jackpot.
"Finally an arcade-themed weapon. They had all the materials sat at home."

Amped
A soda-fountain tap gun spraying a glowing fizzy drink that makes enemies visibly vibrate. Spray, grind away, let it work.
"Probably shouldn't drink this. Who knows where it's been."

A harbour rescue line-thrower turned cluster-bomb launcher. The canister skips across surfaces like a stone, dropping a buoy mine on every skip.
"Even the first mate's gonna have a hard time reeling this one in."
A car-dealership air-dancer launcher. The inflatable tube figure draws enemy fire, flails, and doubles as something to bounce off. "EVERYTHING MUST GO."
"For only 9.99 you too could be on the receiving end of a lobotomy."
The Wired ultimate. On a full Flow meter, a city-block-wide EMP and soundwave that fries every Cleanline machine on screen and staggers the Jolted without harming them. The Static's whole ethos, jam the signal, made literal.
"By the power of friends... nope, I can't do it."