Weapons

Twenty-two guns built from scrap, plus one ultimate. The first five are already modelled and firing.

Built in 3D so far

Firing animations for the weapons modelled so far, each built in Blender from its concept sheet.

Burn the Disc

A laser built around a spinning stack of old CDs. It spins up, then lets go with a sustained beam.

Multiball

A shoulder launcher made from the guts of a seaside pinball machine. It fires steel balls that bounce from target to target.

Synergy Beam

Fires a glitching stream of corrupted code that breaks down whatever it hits.

Regurgitator

An angry vending machine turned into a gun. It coats enemies in a sticky paste that slows them down.

Colonic Cleanse

Wellness branding, weaponised. It sprays a vapour that poisons anything caught in it over time.

The full armoury

Socket builds everything from scrap and branded junk, and every one comes with a joke attached. The quotes are Mike's line the first time he picks each one up. The Wick, Flaming Fury and the Synergy Beam come free with the story; everything else is bought with Style at Socket's workshop and modded with scrap.

Concept sheet for The Wick
The Wick

A standard pistol with graffiti on it. Node hands it over in exchange for Mike's first proper job. Free.

"Well, it's better than a pencil."

Concept sheet for Tag Gun
Tag Gun

Marked

A graffiti marker gun that tags priority targets and leaves glowing tags you can Zip-Dash to. Earned through Graf's side quests.

"Spray-paint with a vendetta."

Concept sheet for The Regurgitator
The Regurgitator

Slow / sticky

A gutted vending machine that vomits expired Voltage tubs, which burst into chalky, sticky paste. The tubs read "VOLTAGE ZERO: Now With 0% Fewer Side Effects."

"It's a vending machine. It's angry. We're moving on."

Concept sheet for Junk Cannon
Junk Cannon

Grossed out

Lobs scavenged junk (shopping trolleys, traffic cones, tyres) for heavy knockback. Hits disgust enemies until they vomit.

"A whole economy's worth of garbage, finally doing something useful."

Concept sheet for Nailgun Crossbow
Nailgun Crossbow

Corrode

Rapid-fire construction nails that stick and pop together, with a heavy-nail alt-fire. Best fired while grinding past a line of enemies.

"Socket says it's a crossbow. It is extremely not a crossbow."

Concept sheet for Static Cling Gun
Static Cling Gun

Shock / stun

Sticky netting that pins an enemy in place or, fired at scenery, makes a temporary Zip-Dash anchor.

"Sticks to anything. Emotionally relatable, structurally useful."

Concept sheet for Firecracker Launcher
Firecracker Launcher

Burn

A lobbed explosive that sets off two or three follow-up pops. Fire it mid-bounce and the spread lands wider.

"Legal in nineteen states, apparently. We're not in any of them."

Concept sheet for Synergy Beam
Synergy Beam

Metabreakdown

A continuous beam that gets stronger the more Flow you bank before firing, and the best tool against chrome plating. The charge-up runs on corporate buzzwords ("Leveraging synergy...").

"Stolen fair and square. Well, stolen."

Concept sheet for Flaming Fury
Flaming Fury

Burn

A homemade flamethrower: deodorant cans strapped to a lighter.

"Now that's some firepower, get it?"

Concept sheet for Feedback Horn
Feedback Horn

Amped

A sonic pulse with modest damage that hard-counters Cleanline's drones and rail-deleting bots.

"Turns out drones hate this almost as much as I hate drones."

Concept sheet for The Ex
The Ex

A sticky pipe bomb that latches onto an enemy or wall and won't let go until it goes off. Plant several and they chain.

"Clingy. Explosive. We've all dated one."

Concept sheet for Colonic Cleanse
Colonic Cleanse

Poison

A stolen Cleanline "wellness" canister launcher with a corporate-mandated purging blast. "Cleanline Cleanse: Flush Out The Toxins (and Everyone Else)."

"Cleanline's own wellness branding, weaponised. Deeply satisfying."

Concept sheet for Last Call
Last Call

Burn

A thrown bottle of bootleg liquor that shatters into a fire pool for blocking an approach. Label: "Halcyon Amber: 40% ABV, 100% Regret."

"Forty percent regret, one hundred percent effective."

Concept sheet to come
The D.I.C.K.

The Directional Impact Cannon, Kinetic: an absurdly oversized novelty item from a raided adult shop, turned into a vibrating battering-ram launcher. Socket is extremely proud of the acronym.

"Socket, I am begging you to rename this."

Concept sheet for Boom Fisher
Boom Fisher

A fishing rod with a chained whip and an explosive tip. Hook a small enemy and reel it in; hook a big one and it reels you in.

"I'm sure this weapon won't pass a health and safety inspection."

Concept sheet for Burn the Disc
Burn the Disc

A stack of old CDs taped to a laser gun. Hold to charge, release to fire, with a forgiving hitbox.

"Ah yes, retro media used as a weapon. I'm sure this hasn't been done before."

Concept sheet for The Van der Groove
The Van der Groove

A hand-carried static-electricity dome rig whose damage ramps up the longer you shoot and grind. It plays music while it fires.

"Last time I touched one of these I could hear the lightbulbs for months."

Concept sheet for The Blowhard
The Blowhard

A leaf blower turned weapon. It shoves enemies back, pushes gas and paste clouds onto them, and boosts your Wall-Run.

"Well, this weapon really blows."

Concept sheet for Multiball
Multiball

A shoulder launcher built from a seaside pinball machine. Steel balls ricochet off everything, and three bounces before a hit scores a Jackpot.

"Finally an arcade-themed weapon. They had all the materials sat at home."

Concept sheet for The Jitterbug
The Jitterbug

Amped

A soda-fountain tap gun spraying a glowing fizzy drink that makes enemies visibly vibrate. Spray, grind away, let it work.

"Probably shouldn't drink this. Who knows where it's been."

Concept sheet for The Skipper
The Skipper

A harbour rescue line-thrower turned cluster-bomb launcher. The canister skips across surfaces like a stone, dropping a buoy mine on every skip.

"Even the first mate's gonna have a hard time reeling this one in."

Concept sheet to come
Grand Opening

A car-dealership air-dancer launcher. The inflatable tube figure draws enemy fire, flails, and doubles as something to bounce off. "EVERYTHING MUST GO."

"For only 9.99 you too could be on the receiving end of a lobotomy."

Signal Flare

The Wired ultimate. On a full Flow meter, a city-block-wide EMP and soundwave that fries every Cleanline machine on screen and staggers the Jolted without harming them. The Static's whole ethos, jam the signal, made literal.

"By the power of friends... nope, I can't do it."