Not a pitch. An honest attempt at something I don't yet know I can pull off.
I build websites and custom software for a living. I've never made a game professionally, and I genuinely don't know if I can pull this off. LIVEWIRE is what happens when that gets tested properly, instead of staying a "maybe one day" thought.
Why this, specifically: I've always loved games built around movement — inFamous, Sunset Overdrive, that whole feeling of a city being one big playground instead of a hallway with enemies in it. I wanted to build something in that space, not because there's a gap in the market, but because it's the kind of game I actually want to play.
Success here isn't a launch, a review score, or a Steam page. It's being able to sit down, play a finished version of this, and actually enjoy it.
It has grown since it started. LIVEWIRE is now a game, four prelude novels told by Mike, a 100-episode webcomic told from Node's side, and an album, all set in the same city over the same seven years. The plan is music and books first, then the game. The full title is LIVEWIRE: One Weird Ass Video Game, to match the books and the soundtrack.
It's one person's project. The story, the world and the decisions are mine; the building happens in Blender and Unreal Engine, with generative tools helping on some of the concept art, comic panels and music.
The dev log tracks what actually gets built.